3D Exp: Dynamic Particles

Pointer movement steers camera drift. Shader attributes drive particle size and wave motion.

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Plane Wave
Sinusoid across a lattice.
u(r,t)=sin(kr-wt)
Cylindrical Wave
Pulse around a circular front.
u(r,t)=sin(kr-wt)/r
Spherical Wave
Radial expansion in 3D.
u(r,t)=sin(kr-wt)/r

WebGL Is Not Available

This experiment requires WebGL support and local Three.js assets.

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